tag:blogger.com,1999:blog-6636837823792456276.post8582408211920880694..comments2024-02-15T08:46:34.396+00:00Comments on Amiga Memoirs: Chapter XV: Turrican II - The Final FightRicky Skegghttp://www.blogger.com/profile/18144956858479226221noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-6636837823792456276.post-20470793883514288992015-07-19T01:55:25.566+01:002015-07-19T01:55:25.566+01:00Many people say the Turrican games are too easy be...Many people say the Turrican games are too easy because of all the extra lives, but you have to explore to find those extra lives, and the time limit discourages exploration. It also doesn't help that stuff is literally dropping on your head every step of the way and half the scenery hurts you. Some pits have bonus items and some pits instantly kill you, but the only way to know which is which is to drop into each pit and see what happens. Not to mention the ship level in the second game which gets insanely fast and if you have less than superhuman reflexes, you're going to be crashing into the background every other second.<br />Rekrulhttp://www.none.null.comnoreply@blogger.comtag:blogger.com,1999:blog-6636837823792456276.post-3506344530496370492014-07-01T14:25:48.333+01:002014-07-01T14:25:48.333+01:00Thanks for the info. I don't know much about s...Thanks for the info. I don't know much about sound technical details but it doesn't surprise me that there is a proper explanation for it so sound so good.Ricky Skegghttps://www.blogger.com/profile/18144956858479226221noreply@blogger.comtag:blogger.com,1999:blog-6636837823792456276.post-45880876653969038052014-06-18T09:49:32.435+01:002014-06-18T09:49:32.435+01:00Turrican - what a game! It still plays well today ...Turrican - what a game! It still plays well today too.The Retro Brothershttps://www.blogger.com/profile/14651403945932259915noreply@blogger.comtag:blogger.com,1999:blog-6636837823792456276.post-37746637996034203202014-06-11T18:07:25.904+01:002014-06-11T18:07:25.904+01:00"The flamethrower which is a big thing become..."The flamethrower which is a big thing becomes worthless, and the rebound weapon just means raining death"<br /><br />I think the former is a deliberate game mechanic - there are areas in some levels which you cannot pass without using the flamethrower to take bits of scenery out. If you're using the bounce weapon with autofire you have to first turn it off, then hold the button down - doesn't sound like much, but it can definitely cost you a life if you're being hassled by respawning flying nasties!<br /><br />I don't know for certain, but this aspect and others suggests to me that MT and Factor 5 probably frowned on use of autofire in this game... :)TuRRIcaNEdnoreply@blogger.comtag:blogger.com,1999:blog-6636837823792456276.post-10219056220340956852014-06-11T16:34:30.455+01:002014-06-11T16:34:30.455+01:00As you can probably tell by the handle, I'm a ...As you can probably tell by the handle, I'm a big aficionado of the series - and this second one remains my favourite by miles.<br /><br />Couple of additional points I hope you find interesting:<br /><br />- There's a clever bit of technical trickery going on with the intro music. The Amiga famously had 4 channels of sampled audio, and the ingame music uses these to the max. However, Jochen Hippel worked with Chris Hülsbeck on a 7-channel version of TFMX - Hippel's engine left just enough DMA cycles to run the attract mode. As you say, "the build up to the main menu music still makes my heart race and puts me a big smile on my face" - but it's also doing a little bit of showing off. Note that the opening chord is built up note by note, and if you count each one as it comes in, you'll realise there are more than the normal for channels playing. :)<br /><br />- The intro sequence which plays if you let the attract mode play through a few times is actually synced to the music - matching the mood of the story told in the intro perfectly. I think it was one of the first Amiga games to do this.TuRRIcaNEdnoreply@blogger.comtag:blogger.com,1999:blog-6636837823792456276.post-86229592983467287482014-06-06T15:26:04.418+01:002014-06-06T15:26:04.418+01:00I know what you're saying. There are many shmu...I know what you're saying. There are many shmups that i also abuse the hell out of autofire. Sometimes i just can't be bothered by smashing the buttons idefinitely. <br /><br />The thing is, autofire in some games just completely change the experience. This game is one of those cases. The flamethrower which is a big thing becomes worthless, and the rebound weapon just means raining death. <br /><br />Autofire with my old quickjoy Megaster with this game made the rate of fire so ridiculously high that the game didn't seemed to have enough frames to keep it up:)Ricky Skegghttps://www.blogger.com/profile/18144956858479226221noreply@blogger.comtag:blogger.com,1999:blog-6636837823792456276.post-32637597100979889972014-06-03T11:00:27.328+01:002014-06-03T11:00:27.328+01:00I can definitely relate to that. Having an autofir...I can definitely relate to that. Having an autofire feature on a joystick always felt like a double-edged sword in a way. Some shooters (bullet hells most particularly) are idiotically difficult and bothersome to play without one, but at the same time, it feels like cheating no matter which game you're playing. Still, I reckon some games are really MEANT to be played with autofire. Try Catalypse on the C64, for one. =)FRGCB Dudehttps://www.blogger.com/profile/16754639927704915007noreply@blogger.com