One Saturday morning some kids ringed on my house bell. My mom said I was going right there in a second. When I stood in front of the guests, I realized these were kids that I never ever talked to. I knew who they were. They were kids from a nearby shady neighbourhood who were kind of bullies. They were definitely the kind of kids that I usually didn’t dealt with if I had the choice. They said they heard about me and my games and asked if I could lend them some games. Obviously, even though I was young, I was not that stupid, and knew that those games were never to be seen again by these eyes.
|This forest is just a stone raft in the middle of the ocean. Magic realism at its finest|
Sorry Voodoo Nightmare for letting you go like that and never even making the minimum effort to see you again. We parted ways the in worst possible manner, but I made it through. I didn’t need my mother’s help and I stood there like a man, even if I had to shove you in front of me.
|I used to think that "Voodoo" was the name of the protagonist. True story|
After loading the game memories started pouring in. The loading screen, the music and general atmosphere. Everything reminded me so much of my youth, my bedroom, and my Transformers action figures sitting next to the computer.
First impressions are good, even when trying to disconnect from all the nostalgia associated with it. While the game has a garish colour palette than was quite common in the early days of the Amiga, and usually meant an Atari ST conversion, it’s still pleasant enough. The music is catchy in a very menacing way, and sets the mood perfectly.
Problem is, when the game starts everything falls apart due to the insane control system. The game uses a positional control system which means that directions are dependant of where the main character is facing. Eventually I got used to it, but even then once in a while it felt like I was playing drunk. Maybe it’s intentional and it’s a way to reflect some kind of vertigo our character is experiencing due to a voodoo curse. Even so, a better control system wouldn’t make this game a classic, since there are many other problems.
|This spider chipped off my limbs|
After being stuck on the first temple, I searched the game manual and online walkthroughs for clues. So it seemed that I already got all the gems that are required to finish the first pyramid, but still I didn’t know what to do next. According to the game manual I should offer the gems to the temple god, but that hint is as good as nothing. After passing through the same rooms over and over again I gave up. It was never my intention to play through the games I write about, and if these play sessions prove me anything, is that I was right in giving this game away. I can only imagine the frustration on those kids trying to play this thing.
|The Spider God isn't interested in my gem offering. The precious stones were already inside his temple anyway|