Years have passed, and Bree changed schools, but her cousin stayed being my classmate throughout the years until I went to college. Once in a while her cousin reminded me of Bree. ‘Bree still loves you’ she used to say to me, maybe once every semester. How can Bree still fancy me after all this time, as I never saw her again?
One day, while I was in ninth grade, I saw a familiar face in the bus. There was no “Oh, that looks familiar” thought. I knew who she was right away. Bree had blossomed into a gorgeous and striking beauty and that chubby low-profile girl with big glasses was no more. She looked at me and smiled. What a beautiful smile. Her hair also looked amazing. Long and golden, it shined as beautifully as the water reflections on Skeggtown’s seaside at the end of a hot summer day. Maybe I should tell you that we ran towards each other, in slow motion, and then kissed passionately while time froze around us. That didn’t happen. I just looked down embarrassed while I felt a cold shudder down my spine.
During the next few months I learned that she always took that particular bus, so I made sure I left school at the right time to see her. Every time I said to myself that I would talk to her no matter what, but every time I just ended up sitting on the opposite end of the bus feeling embarrassed.
When I got to tenth grade, Bree enrolled in my school. ‘This is it’, I thought, ‘no more messing around, I’ll finally go talk to her’. That proved harder than I though. Many boys in school were interested in her, with some of them being quite popular.
One morning a friend of mine, “Andy Dyke”, asked me if he could lend him an Amiga game. His stepfather had a restaurant, and one of his employees had bought a second hand Amiga for his son, and so he asked Andy if he could get him some games. ‘Okay’ I said to Andy, ‘I’ll bring you one this afternoon’.
I had gone home for lunch, and the game I picked while I was there was Saint Dragon. I had good memories of the game, as I played it a lot during my early Amiga years. But times have changed, and like Bree had changed, I didn’t have an Amiga any more. I had to let go and move on. When I arrived at school I saw my best friend “Joe The Cop”, and asked him ‘Where’s Andy?’. ‘Oh, he went to make out with Bree, behind the cantina building’. Shit! I felt everything crumble, I just wanted to cry but stayed strong. After that I moved on, as I tried my best to forget about Bree. Well, she only stayed in that school for a year, so that made things easier.
Not long ago, maybe last year, I was speaking with my mom on the phone. While chatting about the most mundane things, she said to me that while she was having a coffee the other day the waitress came to her and started chatting. ‘Her name was Bree’ said my mom ‘and she told me that she used to be you classmate in elementary school’. After that she proceeded to show photos of her son to my mom while saying ‘my son reminds me so much of Ricky Skegg, he has the same golden hair as him and the same haircut’. It’s also weird how can she could recall who my mother was after all these years. Maybe you’ll find this either cute or creepy. I just think it’s a good story to tell.
Now on to Saint Dragon.
I did play the arcade version of this game not long ago, and while I did, in my mind it wasn’t very different from the Amiga conversion. This is one of those games that I held in high esteem as one of the best Amiga conversions, right next to luminaries like Rainbow Islands, Rodland and Super Off-Road. Now, after playing it with these jaded eyes I have to rethink that.
The Amiga version is notably not as smooth and not as pretty as the original. Also, as expected as most of these conversions go, it slows down a bit when there’s too much going on screen. Still, it’s a respectable job by The Sales Curves, which also did the perfect Rodland conversion. Other differences include a lower difficulty level, which kind of makes sense, even if some parts of the game are quite difficult, like the rocks on level 2.
|As the bible once taught us, being pelted with stones is never fun|
As for the visuals, I just love the graphic design of this game. There’s kind of a Roger Dean feel to the design of this alien world that is very appealing, especially for me as a nerd of science fiction and Metal. The music may not seem much at first, as it lacks the punch and celerity that is required in this kind of adrenaline fuelled games. The thing is, these tunes are catchier than the Black Death was. Even while I was loading the game I was humming it from start to end. While it lacks in blunt force it definitely makes up in finesse.
|I never liked snakes, even before I knew the existence of species that spit missiles|
By the way, if ever design a shoot-em-up, it will definitely be called “Blinking is Dying”.
|This one can't blink anymore|