In the early nineties, hearing about the Street Fighter
II arcade game was akin to hearing about women breasts. Every kid heard about
it, some of them actually saw them but none have played it. For one to enter an
arcade saloon it had to be over 16 years of age, which was something me and my
friends were far from. Still, one of my best friends, “Palm Tree Paul”, said he
played the game on a hotel lobby while on holidays. It could be true, it could
be not but it didn’t mattered. All the facts that he spew about the game were
indeed facts, but he could have seen it on a magazine or heard from an older
guy but nonetheless made the game even more desirable for us. Like hearing an
older kid talking about
breasts.
Some months
passed, and rumours about home conversions of the game came to be. I never
believed the game could be released on an Amiga, since it seemed it was on the
same category as Mario and Sonic. Too famous and mainstream to be released on
our too-underground machine. Eventually, I saw the preview on an issue of Amiga
Power and I was ecstatic. It was indeed true, and I couldn’t wait.
I've written in previous posts how our game shops worked by selling pirated copies in the
open. Still, in 92/93 started a crackdown started on these computer shops, and
it was getting harder and harder to get hold of new games. The few shops that
survived had a catalogue of pirated games under the desk and if you asked for
it, you could choose a game and come the next day to pick it up after the
owners made the copy at home. It felt illegal, because it was of course, but
also very exciting. The shops that we used to go had either closed or were not
dealing with pirated games anymore, so me and my cousin, Walter The Baptist,
had to go to a nearby town to buy the game.
I still remember this shop vividly, even though I only went there once. It was right in front of the small shopping centre entrance lobby and it was very barebones. Just a desk and a guy sitting on the desk in the middle of the empty room with empty walls. Yes, there was no way this shop screamed SHADY!. I didn’t have to look at the catalogue, I knew what I wanted. My cousin Walter picked some strategy game, A-Train maybe. That night I could hardly sleep, it was like knowing the next day something very very exciting was about to happen, like finally touching a woman’s breasts.
I still remember this shop vividly, even though I only went there once. It was right in front of the small shopping centre entrance lobby and it was very barebones. Just a desk and a guy sitting on the desk in the middle of the empty room with empty walls. Yes, there was no way this shop screamed SHADY!. I didn’t have to look at the catalogue, I knew what I wanted. My cousin Walter picked some strategy game, A-Train maybe. That night I could hardly sleep, it was like knowing the next day something very very exciting was about to happen, like finally touching a woman’s breasts.
When I got
the green disks in my hand, which had the name of the game written in acetate
pen with very small calligraphy I had to have a computer next to me as soon as
possible. The irony of all this is that I never ever had played the game or
even saw it, besides some screenshots on magazines. My hands trembled before I
put the disk in the drive. The game took ages to load, and before I could even
punch anything, it started asking for disk 2, or disk 3 or even disk 4. Oh, and
Disk 2 again. After a while I could finally choose a fighter, and I went for
Blanka, as it just looked the most badass of them all. After some more disk
swapping and endless accessing, the game finally started.
It was glorious! It was just like I imagined it to be and for the next few months no other game existed. I eventually finished the game with every fighter except Ryu and Ken. This may seem strange for someone who only played other versions of the game but not the Amiga’s.
It was glorious! It was just like I imagined it to be and for the next few months no other game existed. I eventually finished the game with every fighter except Ryu and Ken. This may seem strange for someone who only played other versions of the game but not the Amiga’s.
This was
also the time were I got into 7th grade. New school and lots of new colleagues.
One of the new colleagues, which we’ll call him Johnny Pipes, had the game on
the Megadrive and was bragging about how good he was at the game. I told him I
had finished with every fighter except those 2 and the looked at me very
confused and said “How come? They are the best by far”. I said “No, the best is
Dhalsim”, it’s almost like playing with a cheat code. After that Johnny was
even more confused, but we just had to agree that we were probably different
kind of players.
Eventually time passed, and Street Fighter II was forgotten by the time something newer and shinier arrived, but I never ever doubted that it was still a great game. I only played another version of the game much later, probably around 2002 or something, with MAME. People say the Amiga version is slow, ugly and overall pretty shit compared to the original and console versions, but to these very eyes it looked and played exactly the same.
Eventually time passed, and Street Fighter II was forgotten by the time something newer and shinier arrived, but I never ever doubted that it was still a great game. I only played another version of the game much later, probably around 2002 or something, with MAME. People say the Amiga version is slow, ugly and overall pretty shit compared to the original and console versions, but to these very eyes it looked and played exactly the same.
Now, it’s
going to be the first time I play the same since 1994. I’m not going for a
fancy Whdload version either. I want to know if the disk access was as endless
as I recall it. It’s probably even worse in this age of SSD’s and ADD’s.
There’s only one way to find out….
If I had any previous doubt that starting this blog could mean that some of my fondest memories could be destroyed under a steamroller wrapped in lava and rusty nails, this game proves it. But it must be said that first impressions aren’t bad. The disk accessing isn’t as terrible as I remember it, since it only took about 2 minutes to get to the main menu, including going through the cracker scene screens. Also, loading before fights usually requires swapping one or two disks but on the whole it just takes some seconds.
If I had any previous doubt that starting this blog could mean that some of my fondest memories could be destroyed under a steamroller wrapped in lava and rusty nails, this game proves it. But it must be said that first impressions aren’t bad. The disk accessing isn’t as terrible as I remember it, since it only took about 2 minutes to get to the main menu, including going through the cracker scene screens. Also, loading before fights usually requires swapping one or two disks but on the whole it just takes some seconds.
It’s usually
said that the most lasting memories we can have of people is of their voices.
Knowing the durable aspects of sound in anyone’s memories, it’s kind of
surprising that I didn’t remember anything about this game’s music. To be
honest, I though it didn’t even had any kind of music so it was refreshing to
hear such a catchy tune during the main title screen. I suppose that since this
is one of the most celebrated japanese games of all time, there are people over
the world dancing remixes of this particular tune while cosplaying as Chun-Li
and Ryu. These people probably think I’m a philistine that shouldn’t be writing
about games, which is fair enough. Besides this kick-ass tune, the music during
fights is also very pleasant, having a sort of japanese jollyness to it that is
quite rare on the Amiga. It kind of reminds me of some Castlevania’s
soundtracks.
After that
it all goes downhill. Saying that the graphics are ugly is harsh, but
the colour palette is botched. The game has that kind of colours
that show the work of a bad conversion, a bit like what was usual on Sierra
games downgraded from VGA, like King’s Quest V or Space Quest IV. That’s not
the worst of it, plenty of fun games were made with sub-par graphics or wrong
artistic design. The whole game just feels very choppy, with uneven scrolling
and frame rate. But the worst culprit is how the controls were translated to
the one button Amiga standard. Obviously even the best job of converting the
controls wouldn’t be enough, but many other games, like Mortal Kombat, showed
that it’s possible to do better. I’m sure that even a blind hamster rolling all
over my keyboard had a better chance of pulling the special moves than me.
This can only end badly |
Every man's merits should be measured by a Dolph Lundgren-Resemblance RatingTM |
Boas,
ReplyDeleteEncontri o teu blog por acaso, li o que escreves-te e tenho memorias muito parecidas desses tempos, tempos que tenho uma saudade imensa.
Ainda hoje instalei o workbench para jogar alguns titulos em whdload desse tempo.
Abraço e continua com o blog.
Obg.
PS : Coloquei o post como anonimo porque dava mais jeito :) ,o meu nome é Paulo.
Obrigado pelo comentário! Se quiseres jogar com as versões WHDload experimenta o emulador FS-UAE . É muito mais fácil que as outras opções.
DeleteAbraço
Boas,
DeleteEu conheço o FS-UAE, tinha instalado no macbook AIr, muito bom emu, neste momento tenho o WinUAE, mas já fiz o download do FS para PC para fazer setup disso :)
Abraço.